Creative Play is designed to provide our youngest innovators, ages 3-7, the opportunity to draw, paint, design, build, invent and engineer the world they imagine. As an official Imagination Chapter, we'll participate in global design challenges and share our art and inventions on our Facebook Page.
Classes are free and meet once a month on Saturdays, 10-11:30 am. Parents are welcome to stay (but it is not required).
January 26: Funny Face Flip Books
Make your funniest face ever with this collaborative flip book project encouraging working with others. Students will divide their books into three sections, draw faces and swap sections (eyes, nose, mouth) with friends to come up with crazy combinations that can change with the turn of a page.
February 23: Inventor's Challenge
Have an idea to improve an existing product or build something new!? Students will address common problems - big or small - then design and build a solution to enter into the global Inventor's Challenge! The best class project will be submitted to the global competition.
March 30: Suncatchers
Welcome the official start of spring! Children will practice "listen and respond" skills while transforming simple contact paper into suncatchers with pressed flowers, tissue paper, beads and more!
April 27: Earth Day Cardboard Challenge: Bird Houses & Feeders
Caring for our environment is something we all can take part in! Students will explore the tree R's (reduce, recycle, reuse) while constructing bird houses, feeders or other outdoor projects from everyday cardboard.
May 25: Playdough Stories
Families will work together to create playdough from scratch, then sculpt their favorite characters from stories, memories or even dreams! Time will be reserved for a little show and tell to share your stories with others.
June 29: Will it Float?
Who doesn't want to be in the water in summer? We'll continue our focus on creative reuse to design and build boats from a variety of materials, then test them to see if they float! You'll have time to experiment with materials before the final 'launch' to improve designs.